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Multitouch mayhem – finding our way around a SMART Table
October 1st, 2009 by H-Blog

This is a post to give some idea about what I was thinking of saying during my presentation at #TMSLF09, if I had been lucky enough to be chosen.

A year ago, I sat watching a presentation being given by Tom Barrett at TeachMeetSLF08 on the Philips Entertaible, a multitouch device being used in Tom’s school. I remember using my phone to text to the backchannel in the room – “Where do I get my hands on one of those tables?”. I saw them as a very intuitive and powerful tool for teaching and learning, and could see a number of possible ways to utilise the technology.

I was intrigued enough to go and do a bit of digging on the internet, and was fascinated to find there was a real community out there looking at multitouch, particularly at the NUI Group. I also stumbled across the work being done at Durham University by the SynergyNet project – another one that Tom became involved in – and was particularly impressed with the Water Application, which convinced me even further about the potential of these devices in the ASN setting. Around the same time, I found my DHT watching a video for the Microsoft Surface, and became involved in discussions about how such devices could be used in the school in the future.

Someone at SMART must have been listening.

The news came through around March that we had been selected as one of the schools in the UK to pilot the SMART Table, a multitouch device from the people behind the SMART Board. As it turned out, Tom’s school had been selected too. To say I was excited would be something of an understatement. The table arrived, and we were soon all playing on it merrily. You can read my initial thoughts on the Table here and my description of creating my first activity here.

Things have moved on a bit since then, in a number of ways. Firstly, both myself and my partner-in-crime have become a bit more adept at creating content using the toolkit. Secondly, as we get our heads round the activities themselves, we are finding better, more imaginative ways to use them. Thirdly, and perhaps most importantly, the Toolkit and Table software have both been updated, and user feedback seems to have been involved in shaping the changes to the software, which is always excellent news.

The project is, however, still a pilot, and as such there are a number of limitations. Previewing the activities you are creating  on a computer rather than the Table itself is now possible, but remains buggy. Perhaps a Table emulator (ideally running within the Toolkit) rather than tweaking the Table software to run without a Table would be a solution to this issue.

Secondly, the toolkit itself is somewhat ‘clunky’ to use. Now, having thought about this for a while I have decided that we have to blame SMART Notebook for this issue, and I’ll tell you why. Notebook is just so versatile, user-friendly and intuitive to use that it makes other applications look bad. With the Table Activity Toolkit being another SMART product, I keep expecting it to be as good as Notebook. What I have forgotten, of course, is that we are currently on Notebook 10, whilst we are only on Table Toolkit 1, or maybe 1.5. The good people at SMART – who have already been tweaking the toolkit, mere months after its release – have had years to get Notebook right, bit by bit, responding to detailed user feedback. Table Toolkit has not yet had that luxury, although it is already trying: if you look at the new activity created “Hot Spaces” it directly addresses many of the issues I raised in my “Hot Spotting” blog post. Given time, I am sure the Toolkit will become as quick and easy to use as Notebook itself.

This would help address the third issue, one raised previously by Tom Barrett when he said that the balance between the time spent by the teacher creating an activity and the pupils using an activity was not quite right. Whilst in our school this isn’t as much of an issue –  the same activities may be used over and over again by the same pupils with a great deal of engagement, making our ‘payoff’ much higher – I can understand that with older, mainstream classes this may not necessarily be the case. Additionally, the number of pupils that may make up a group in Tom’s class would probably be the same amount that would make up a class in our school, and whilst obviously there are good reasons for this, I can certainly recognise and sympathise with Tom’s point. An improved user interface for the Toolkit, one that enabled content to be produced more efficiently, would go a long way to ‘improving the payoff’. Ideally, the Toolkit could be integrated into or linked with Notebook in much the same way as the Senteo/Smart Response software is. This could build on an already familiar and very effective platform.

Finally we come to the issue that I believe is going to determine the success or otherwise of the SMART Table – content. Whilst the number of different activities you can do on the Table has already increased, and the range of resources using these activities continues to grow (see here for SMART’s Table Activity download page), at the moment there just aren’t enough things to do with the Table, and the things that there are to do can often seem very similar. In simple terms, the hardware is currently ahead of the software – a bit like the first iPhones, waiting for the app developers to catch up with the hardware. Whilst this situation is completely natural and understandable, it doesn’t half get frustrating! I have a number of ideas floating about that could make for fantastic Table activities, and just don’t have the ICT/coding capability to do anything about them. For example, a version of Durham’s Water Application would be fantastic, and could be used on a number of levels if created properly; from simple cause & effect through to a virtual ripple tank. Some kind of reactive music & colour application would be great too – with different touches causing different sounds and colours to appear –  and my very first thought of a finger-football application would be amazing for gross/fine motor skills as well as co-operation and teamwork. And there are many more brilliant ideas out there covering a wide variety of subjects, not all of them requiring a great deal of work – myself and Tom had a lengthy Twitter conversation about how the Finger Addition application could be easily adapted to provide a range of activities from the same basic platform. Similarly, the ‘Puzzle’ application could be a veritable goldmine of content, were it customisable (create new shapes, add pictures) and included in the Toolkit. Perhaps putting some educators into a room with some code writers is the way to go on this issue.

I think it is clear that the SMART Table definitely has a place in the classroom. It excites and engages pupils, and just screams out to be touched. Overall, our pupils just love it, as I think was clear to anyone who saw the demonstrating at the Scottish Learning Festival. It has the potential to be a fantastic addition to the repertoire of tools that teachers and pupils have at their disposal, and I look forward to continuing on that journey with SMART.


2 Responses  
  • Lynn Marentette writes:
    October 4th, 200918:25at

    Hi. I’m a school psychologist who returned to school to take computer courses, and I have lots of ideas for multi-touch applications (and templates )in education and also for group counseling & social communication skills training.

    I do have some coding/ICT skills.

    Unfortunately, I don’t have access to a SmartTable. I do have access to a number of SmartBoards, and I also have an HP TouchSmart PC, which has “duo-touch” capabilties.

    I have worked on single-touch applications and a couple of duo-touch prototypes, with an eye on transforming them to multi-touch when and if I had the opportunity.

    I’ve been following Tom Barrett’s work. I’m also a member of the NUI group and I encourage other educators to join, even if you don’t have coding skills!

    I look forward to following your blog.

  • John Griffiths writes:
    October 6th, 200916:22at

    If anyone wants any more information about our Virtual Ripple tank which is just one of four simulations in Krucible, I’ll be happy to oblige. It is single “touch”, but can have multiple sources of waves and rays. And they can be moving sources if you want to show Doppler effects, breaking the sound barrier etc etc.
    John Griffiths
    Business Development Manager
    Immersive Education
    johng@imed.co.uk
    http://www.immersiveeducation.com/krucible


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